![]() If the target gets knocked-out during attack, receives an increase in attack, Special attack and speedĪlly receives an increase in defense and special defense when entering the battlefield. ![]() Regains 15% max HP of an Asleep Temtem, at the beginning of a turn When HP is maxed, Temtem has extra 30% Speed. When using a hold technique, regains max STA by 10%. Resists Electric technique Type damages and stops the cold and burned Status condition.ĭecreases 30% damage received by physical techniques. If an ally is Mental, it increases Special Attack by 15%Īttacker received 20% damage once attacked with a special technique.Īllies regain STA by 10% the beginning of the turn. Withstands damage caused by Toxic techniques.Ĭauses failure in Techniques targeting the ally.īeing the last Temtem (ally) standing, maximizes attack, special attack and speed by 50%. Stop cold, burned, poisoned and doomed Status condition on the ally.ĭecreases 50% damage after receiving an Earth technique attack.Īdds 15% more damage with Water techniques.įomu, Pewki, Ukama, Oceara, Nessla, Kalazu Techniques causes 33% more damage once the HP drops below 33%. Immortal to offensive techniques of the ally. Increases 50% damage when attacked by a Mental, Toxic, or Electric Technique. Increases attack by 1 stage once receives a status condition. Receives 2 times additional speed upon the entry of a digital ally. Gets vigorized for 2 turns once the HP drops below 25% at the end of a turn.Īttackers receives a 40% decrease in max HP when knocked-out. Upon an Electric Technique attack, recovers HP instead of preventing damage received. ![]() The speed of the opponent team is decreased by 1 stage upon entering the battlefield. ![]() Increases 25% damage caused by Special Techniques. If both the partners are of the relative evolutionary line then it reduces damage by 50% upon attack. Increases Defense by1 stage once attacked by a physical technique. Paharac, Kaku, Magmis, Umishi, Vulvir, Bunbun Techniques cause 30% more damage when allies outnumber opponents. Increases 50% damage once attacked with a Nature technique.Ģ0% additional damage is received by physical techniques. Regenerated max HP by 10%, once an ally is damaged.Īdds extra 15% damage with Nature techniques. When attacking with a special technique, the target gets Poisoned Poisoned Condition Status condition for 1 turn if it's a rival or Regenerate Regenerated Condition Status condition for 1 turn if it's an ally. When attacking with toxicToxic, gets SPDEF+ and SPATK. When attacked with a Water technique, increases SPD by 1 stage. Increases Special Attack and Speed by 1 stage once an ally is down. While normally selected by random when a Temtem is born via Breeding, certain gear items can force a parent to pass down its trait to an offspring.īelow are all the traits used in Temtem and who can have the trait: The trait of the evolved Temtem will be the one placed in the same Tempedia's slot as the trait of the unevolved Temtem. When evolving, many Temtem acquire a new set of Traits. These traits can only be positive or negative and usually they are selected randomly upon the birth of a Temtem. Most Temtem can have one of two different Traits, while some only have one. The species of Temtem possess a characteristic called “Traits” which effect somehow their battle.
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