It’s not exactly held back by its console of origin but designed with it in mind.Īs Code Mystics is behind the port of Biomotor Unitron expect the usual features that came with all the previous NeoGeo titles that we’ve covered on NookGaming. With the system of different elements that form weaknesses, you’ll spend a lot of time tweaking and geeking over your walking tank of Doom.īiomotor Unitron clocks in at a respectable 10 hours which is the sweet spot in a game like this. There are hundreds of different parts for you to gather during your playtime. Upgrade that Unitron then slap people around in the Arena before you reach the next difficulty wall. The usual loop is you do a little grinding in the dungeons, maybe finish it then use all your money to buy better parts. While your pilot levels up which change how your Unitron can look, all combat stats and abilities are fully locked behind upgrading and changing the parts on your Unitron. The first one to lose all their health points loses, and if you win you gain EXP and a little bit of the filthy lucre. You and your opponent whether monster or mech choose from attacks that drain EP. Fighting enemies will be the time-sink the game has a fairly hefty encounter rate.īattles are your standard turn-based affair. You’ll walk around these dungeons at quite a slow speed, finding dead ends, treasure chests, and fighting many enemies who call these areas home. While not completely random, they are made up of different predetermined sections which are randomized every time you leave the dungeon. The dungeons are unique for the time due to them being semi-procedurally generated. In this case, areas are based on concepts such as Nature and Fire. It’s a traditional top-down experience where you see your mech walking around maze-like areas set to a theme. It doesn’t take long before you realize what every area does, though you’ll be spending a lot of time selecting the Workshop and the Arena as they are your main ports of call.įollowing this, you have the dungeon gameplay. Rather than being an exploratory affair, it’s dealt with by traversing menus. The gameplay in Biomotor Unitron is unique for a title of its time and can be split into several different sections.įirst off, the town section. Alongside that, you’ll also meet other pilots who want to sit at the top of the mountain too. While the narrative is shallow, the characters in Biomotor Unitron are quite endearing and offer a little bit of development the higher up the Arena rank you go. It’s ideal for portable titles that live and die on pick-up and play sessions rather than marathon late nights. It’s the usual “be the best” and beat the toughest that was all the rage when Pokémon first hit the scene. In terms of the overall narrative, Biomotor Unitron is kind of shallow. Beyond that, your goal is to conquer the game’s elemental-themed dungeons until you unlock the final dungeon and thus the final boss. The goal of Biomotor Unitron is to become the champion of the Arena by throwing down and wrecking the other pilots and their Unitron. That said, it tends to lean more on the former than the latter. You’re then thrust into a fantasy world that combines high fantasy elements with that of sci-fi mech-based fantasy. You get to choose between a male or female “Unitron” pilot with the other character being your co-pilot. Originally released in 1999 as the NeoGeo Pocket’s first JRPG, Biomotor Unitron was a Yumekobo developed title famous for SNK Gals’ Fighters and Prehistoric Isle 2 alongside many other SNK / NeoGeo focused titles. Capcom: Card Fighters’ Clash and Big Bang Pro Wrestling, the Nintendo Switch now has one of the few JRPG titles the NeoGeo Pocket had – Biomotor Unitron! Following in the footsteps of the NeoGeo Pocket Color Selection Vol.1, SNK VS. The NeoGeo Pocket Color is the little handheld that could and is seemingly a great fit for Nintendo’s Hybrid that does.
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